ничего, вот 15 лет назад все рубились в дум с сотней полигонов в кадре и текстурами 32х32, так что еще 15 лет и будет такой же прогресс, как между тогда и сейчас...
Nice mesh! This model based on hi-poly mesh. Is this way simpler for you? I think this way more quality, but it takes lots of time. I prefer make low-poly models and I don't like hi-poly modelling. Maybe cuz I don't know ZBrush very well. I know that ZBrush it's cool program, but this is really other vision for modelling. This is a little disorientate me ^_^
Yes it based on hi-res, but it's still low-poly. Hi-res here as a source for normal map. I prefer old-school to next-gen , but as a professional character artist I suppose to know this technology too.
как только next-gen еще появился - все отмечали что он смотрится очень "пластилиново". Но сейчас вроде ничего стали делать...
приходится идти в ногу со временем
еще бы красивое стекло и воду научились делать - совсем было бы здорово...
This model based on hi-poly mesh. Is this way simpler for you? I think this way more quality, but it takes lots of time. I prefer make low-poly models and I don't like hi-poly modelling. Maybe cuz I don't know ZBrush very well. I know that ZBrush it's cool program, but this is really other vision for modelling. This is a little disorientate me ^_^
I prefer old-school to next-gen , but as a professional character artist I suppose to know this technology too.