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May 6, 2011
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Hakumen construction shot by FirstKeeper Hakumen construction shot by FirstKeeper
Hakumen (BlazBlue video game + blood elves wow design) for Brawl contest (Polycount)

My first next-gen model since Ahriman for Dominance War 4. As you know guys, I prefer old-school.

Zbrush, Maya, Photoshop,Topogun

Beauty shot:

[link]

Maps shot: [link]

Vimeo Turntable: [link]
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:iconangaelwings:
AngaelWings Featured By Owner Feb 25, 2012  Student General Artist
you use zbrush to model, yeah? pretty badass
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:iconfirstkeeper:
FirstKeeper Featured By Owner Feb 25, 2012  Professional Digital Artist
For this one it was mostly Maya, I only added some small details and texture in Z-brush.
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:iconedarneor:
Edarneor Featured By Owner May 15, 2011  Professional Digital Artist
Old-school рулит! :) столько классных игр так делали. там всё зависит от прямых рук а не от нормал мапы...

как только next-gen еще появился - все отмечали что он смотрится очень "пластилиново". Но сейчас вроде ничего стали делать...
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:iconfirstkeeper:
FirstKeeper Featured By Owner May 15, 2011  Professional Digital Artist
Найчились шейдера настраивать.
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:iconedarneor:
Edarneor Featured By Owner May 15, 2011  Professional Digital Artist
Ну за столько времени - пора бы.
приходится идти в ногу со временем ;)

еще бы красивое стекло и воду научились делать - совсем было бы здорово...
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:iconfirstkeeper:
FirstKeeper Featured By Owner May 15, 2011  Professional Digital Artist
В кино давно научились, тут уже оптимизацияи мощность игровых машин не позволяет увести игры в полный реализм.
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:iconedarneor:
Edarneor Featured By Owner May 16, 2011  Professional Digital Artist
ничего, вот 15 лет назад все рубились в дум с сотней полигонов в кадре и текстурами 32х32, так что еще 15 лет и будет такой же прогресс, как между тогда и сейчас... :)
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:iconairon-t:
Airon-T Featured By Owner May 8, 2011  Professional Digital Artist
Nice mesh!
This model based on hi-poly mesh. Is this way simpler for you? I think this way more quality, but it takes lots of time. I prefer make low-poly models and I don't like hi-poly modelling. Maybe cuz I don't know ZBrush very well. I know that ZBrush it's cool program, but this is really other vision for modelling. This is a little disorientate me ^_^
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:iconfirstkeeper:
FirstKeeper Featured By Owner May 8, 2011  Professional Digital Artist
Yes it based on hi-res, but it's still low-poly. Hi-res here as a source for normal map.
I prefer old-school to next-gen , but as a professional character artist I suppose to know this technology too.
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:iconterricon4:
terricon4 Featured By Owner May 7, 2011
Looking good
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