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Submitted on
June 11, 2009
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Lich. Construction Shot. by FirstKeeper Lich. Construction Shot. by FirstKeeper
Well, it's a contstruction shot for my Lich - model. I made this model in old school technics and "Allody online"- style- without normal map (only on pedestal). It have not very much tris - 2740 for body and 414 tris for staff, and only 512*512 textures for body and 256*128 textures for weapon. All textures drew with hand, i did't used any phototextures.

The Lich concept is here: [link]
Presentation shot is here: [link]
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:iconshigo-oxymoron:
Shigo-Oxymoron Featured By Owner Nov 25, 2013  Student Digital Artist
so great
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:iconagoncaas:
Agoncaas Featured By Owner Feb 19, 2010   Digital Artist
you should use quads instead of tris makes your mesh much cleaner
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:iconfat-frumos:
FAT-FRUMOS Featured By Owner Jul 29, 2009  Hobbyist Artist
Не майка ли это часом?
Надо будет напроситься к тебе на мастеркласс по текстурингу. :) Вот созрею, и напрошусь.
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:iconfirstkeeper:
FirstKeeper Featured By Owner Aug 3, 2009  Professional Digital Artist
Нет, это макс. Slipgatecentral недавно выложил видео по текстурежке, я работаю так же.
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:iconfat-frumos:
FAT-FRUMOS Featured By Owner Aug 4, 2009  Hobbyist Artist
Аааа... Я понял.
Ой. А можно ссылочку на это видео?
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:iconfirstkeeper:
FirstKeeper Featured By Owner Aug 4, 2009  Professional Digital Artist
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:iconfat-frumos:
FAT-FRUMOS Featured By Owner Aug 4, 2009  Hobbyist Artist
Спасибо! Будем дерзать. :)
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:iconfat-frumos:
FAT-FRUMOS Featured By Owner Aug 4, 2009  Hobbyist Artist
Хм...
что то у меня видео не открылось... :(
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:iconrichgraphix:
richgraphix Featured By Owner Jun 12, 2009
Very impressive, esspecially your hand painted textures. however the one critique I have is that you have a strange triangulation pattern throughout your model, the most noticable place being on the weapons blade. You could easily half the poly count of your model again without loosing edge detail :)
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:iconmadpencil:
madpencil Featured By Owner May 31, 2011  Professional Traditional Artist
The "Strange triangulation pattern" is a norm when modeling for games, the game engine needs tris to render properly and also for the model to deform properly. In actuality there are no quads, everything is triangles, the quad is just a visual representation by the software
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