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Master. Constraction shot.
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FirstKeeper
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JPG 844 × 1000
Game model. Commercial work. I made it 1 week.
Beauty shot:
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Submitted on
August 29, 2009
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312 KB
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844×1000
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<object width="450" height="515"><param name="movie" value="http://backend.deviantart.com/embed/view.swf?1"><param name="flashvars" value="id=135131005&width=1337"><param name="allowScriptAccess" value="always"><embed src="http://backend.deviantart.com/embed/view.swf?1" type="application/x-shockwave-flash" width="450" height="515" flashvars="id=135131005&width=1337" allowscriptaccess="always"></embed></object><br><a href="http://firstkeeper.deviantart.com/art/Master-Constraction-shot-135131005">Master. Constraction shot.</a> by ~<a class="u" href="http://firstkeeper.deviantart.com/">FirstKeeper</a> on <a href="http://www.deviantart.com">deviantART</a>
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~
Mayrt
Jun 20, 2010
Student Digital Artist
Do you paint the textures in photoshop? and if so, how do you manage to hide the seams?
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~
FirstKeeper
Jun 20, 2010
Professional Digital Artist
I use Photoshop and Deep Paint - project texturing, that why I have no any seams on my models.
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~
Mayrt
Jun 21, 2010
Student Digital Artist
All right thx! I'll try it
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!
neko-designs
Jan 10, 2010
Professional General Artist
very impressive, i have a question, are the bag and the staff joined to the "Master" mesh? or are they separate meshes?
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~
FirstKeeper
Jan 11, 2010
Professional Digital Artist
I made one mesh in final but It's not a problem to seperate it.
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!
neko-designs
Jan 11, 2010
Professional General Artist
interesting, actually just now i recognized the bag strap in the diffuse map.
thanks for your quick response
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~
FirstKeeper
Jan 11, 2010
Professional Digital Artist
Np
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Hyshinara
Jan 10, 2010
Student Digital Artist
real nice, especially being this low poly and all
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~
FirstKeeper
Jan 10, 2010
Professional Digital Artist
Thank you
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~
Likozor
Sep 2, 2009
Professional Digital Artist
круть !а я вот текстурить ленюс
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thanks for your quick response