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November 16, 2011
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Sword by FirstKeeper Sword by FirstKeeper
Based on this concept [link]

Practice with texture painting.
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:icononurcan8:
Onurcan8 Featured By Owner 2 days ago
Excellent !
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:iconkirlyata:
kirlyata Featured By Owner May 14, 2014  Hobbyist
Great texturing!
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:iconfirstkeeper:
FirstKeeper Featured By Owner May 14, 2014  Professional Digital Artist
Thank you
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:iconshellbulletsol:
ShellBulletSol Featured By Owner Mar 16, 2014
is there a way to convince you to do a tutorial for texturing. I have a couple of models that I have no idea how to add texture to
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:iconfirstkeeper:
FirstKeeper Featured By Owner Mar 16, 2014  Professional Digital Artist
Here is the list of tutorials I or my fellow artists did on hand-painted textures. firstkeeper.deviantart.com/jou…
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 29, 2014  Student Digital Artist
Nice, Do you know how many tris are consider low poly and high poly for games?

Thks
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 29, 2014  Professional Digital Artist
How many tris for in-game  what -  weapons, creatures or something else? 
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 29, 2014  Student Digital Artist
Characters and in general (weapons & creatures) 
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 29, 2014  Professional Digital Artist
Hi-poly is a name for  something what's not going to be used in a game, something over million polys, like sculpt in Zbrush, there is no polys limits. 
Low-poly on weapons and characters depends on what kind of game is it. Characters can be starting from 1000 - 2000 for mobile games and easily reaching 50 000 tris and more for fancy next-gen game. I'd say standard range for most games is  is 10.000 +-
For weapons range is pretty wide as well can be 100 or  5k or even more.  Basically everything what goes in a game can be called low-poly.
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 30, 2014  Student Digital Artist
+fav Thanks 
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