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Sword by FirstKeeper Sword by FirstKeeper
Based on this concept [link]

Practice with texture painting.
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:iconstexara:
Stexara Featured By Owner Oct 1, 2014  Student Filmographer
Hey Tamara!

Just wanted to show you the tribute i did for this awesome sword of yours:
www.dodaj.rs/f/V/Ze/2PVM8Iqo/t…

Softwares used: 3Ds Max + Photoshop for hand-painted textures.
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:iconfirstkeeper:
FirstKeeper Featured By Owner Oct 20, 2014  Professional Digital Artist
Thanks for sharing!  :)
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:icononurcan8:
Onurcan8 Featured By Owner Aug 25, 2014
Excellent !
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:iconkirlyata:
kirlyata Featured By Owner May 14, 2014  Hobbyist
Great texturing!
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:iconfirstkeeper:
FirstKeeper Featured By Owner May 14, 2014  Professional Digital Artist
Thank you
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:iconshellbulletsol:
ShellBulletSol Featured By Owner Mar 16, 2014
is there a way to convince you to do a tutorial for texturing. I have a couple of models that I have no idea how to add texture to
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:iconfirstkeeper:
FirstKeeper Featured By Owner Mar 16, 2014  Professional Digital Artist
Here is the list of tutorials I or my fellow artists did on hand-painted textures. firstkeeper.deviantart.com/jou…
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 29, 2014  Student Digital Artist
Nice, Do you know how many tris are consider low poly and high poly for games?

Thks
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 29, 2014  Professional Digital Artist
How many tris for in-game  what -  weapons, creatures or something else? 
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 29, 2014  Student Digital Artist
Characters and in general (weapons & creatures) 
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 29, 2014  Professional Digital Artist
Hi-poly is a name for  something what's not going to be used in a game, something over million polys, like sculpt in Zbrush, there is no polys limits. 
Low-poly on weapons and characters depends on what kind of game is it. Characters can be starting from 1000 - 2000 for mobile games and easily reaching 50 000 tris and more for fancy next-gen game. I'd say standard range for most games is  is 10.000 +-
For weapons range is pretty wide as well can be 100 or  5k or even more.  Basically everything what goes in a game can be called low-poly.
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:iconitztli-teyaotlani:
Itztli-Teyaotlani Featured By Owner Jan 30, 2014  Student Digital Artist
+fav Thanks 
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:icontumhoy:
Tumhoy Featured By Owner Jan 4, 2014
In cases like this, do you modify the concept and project it on the mesh, or do you paint it from scratch?
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 4, 2014  Professional Digital Artist
I used  projection with concept for the texture base. In case of weapons like sword it's really simple since it's relatively flat.
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:icontumhoy:
Tumhoy Featured By Owner Jan 7, 2014
Thanks, thats about what I thought.
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:iconmryetticrush:
MrYettiCrush Featured By Owner Nov 7, 2013  Hobbyist Digital Artist
Amazing artwork.  Thank you so much for your great tutorial and contribution in VertexHD!
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 10, 2013  Professional Digital Artist
Thank you :)
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:icondiegohelterskelter:
DiegoHelterSkelter Featured By Owner Jul 13, 2013
is beautiful, I like a lot <3
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:iconnoclarity:
NoClarity Featured By Owner Jul 9, 2013  Hobbyist Digital Artist
Very nice Painting the edges come over very well!
I wish I could paint like this :D

Faved
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:iconmoosier13:
moosier13 Featured By Owner Jul 2, 2013
Amazing texturing job doood!
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:iconhroad:
hroad Featured By Owner Jun 28, 2013
How can i download model ?
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jun 29, 2013  Professional Digital Artist
I did not post it online
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:iconmanodreams:
manodreams Featured By Owner Apr 26, 2013  Hobbyist Artist
what is the corner picture supposed to be? I can't tell
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:iconfirstkeeper:
FirstKeeper Featured By Owner Apr 26, 2013  Professional Digital Artist
It'a diffuse map (texture) for sword 3d model
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:iconmanodreams:
manodreams Featured By Owner Apr 26, 2013  Hobbyist Artist
I see cool
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:icongoodis:
Goodis Featured By Owner Jan 30, 2013  Student Digital Artist
Really cool! Could I just ask, did you make the model in Maya first then imported to Zbrush or did you do it visa versa?
Also, did you texture in maya?

Love your work dude, keep it up!
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 30, 2013  Professional Digital Artist
You can get all answers on your questions from free book with tutorial and wip for this sword here: [link]
Since it's an old tutorial, I can tell that I use 3D coat for last year instead of trial attempt of using Mudbox
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:icongoodis:
Goodis Featured By Owner Nov 13, 2013  Student Digital Artist
Thank you so much for the reply, really appreciate it!
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:icondodgyrommer:
dodgyrommer Featured By Owner Nov 9, 2012  Student Digital Artist
Gorgeous painting style!!
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 9, 2012  Professional Digital Artist
Thanks!
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:iconcsumbi:
Csumbi Featured By Owner Oct 11, 2012  Student Digital Artist
its very awesome, and its so low poly, and the texture looks amazing, great job. :D
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:iconfirstkeeper:
FirstKeeper Featured By Owner Oct 11, 2012  Professional Digital Artist
Thank you!
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:icondarkslyer7raven:
darkslyer7raven Featured By Owner Aug 8, 2012  Professional Digital Artist
amazing texture work! bravo!
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:iconfirstkeeper:
FirstKeeper Featured By Owner Aug 8, 2012  Professional Digital Artist
Thank you!
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:iconcacysunlee:
cacysunlee Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
like the way you do
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:iconleyto:
Leyto Featured By Owner Jan 4, 2012  Professional Digital Artist
Nice, you make next-gen useless now :)
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:iconfirstkeeper:
FirstKeeper Featured By Owner Jan 4, 2012  Professional Digital Artist
Thank you)
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:iconport-seven:
Port-Seven Featured By Owner Dec 7, 2011  Professional Digital Artist
I'm not sure so I just thought I'd ask to settle my curiosity - do you use normal maps for any of your models or do you rely purely on your [amazing] diffuse for the details?
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:iconfirstkeeper:
FirstKeeper Featured By Owner Dec 7, 2011  Professional Digital Artist
Most of my models have only diffuse, I'm old-school 3d artist.
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:iconcrakaj:
CrakaJ Featured By Owner Nov 28, 2011  Hobbyist
Every time I look at your work, it makes me feel so ashamed of Blizzard Entertainment for not hiring you. This sword model (and especially the texture) is better looking than every single weapon in World of Warcraft. :|
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 28, 2011  Professional Digital Artist
Thank you:)
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:iconmrside:
MrSide Featured By Owner Nov 19, 2011  Student Digital Artist
Have I already told you that you are epic? One way or the other, you are epic. Incredible nice job. I showed that to the other students in my class and we where all impressed. Congrats. :worship:
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 20, 2011  Professional Digital Artist
Thank you, glad to hear that)
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:icongiovannyarce:
GiovannyArce Featured By Owner Nov 18, 2011  Student Digital Artist
Really nice, do you have some tutorials around? I really love your style, keep it up, following your work.
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 20, 2011  Professional Digital Artist
Thank you, I have 4 tutorials about 3d character creation process here. [link]
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:iconpierrerogers:
PierreRogers Featured By Owner Nov 18, 2011  Professional Digital Artist
saw some of your work on polycount...great stuff...good to see what you've been up to
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 18, 2011  Professional Digital Artist
Thanks :)
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:iconautopsysoldier:
AutopsySoldier Featured By Owner Nov 18, 2011  Professional Digital Artist
hahah You beat me to it!!

Man, I wish I could go all diffuse, I need to model stuff out to give me a hand when it comes to texturing it.

Great job on it!
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:iconfirstkeeper:
FirstKeeper Featured By Owner Nov 18, 2011  Professional Digital Artist
Thank you)
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:iconhel-su:
Hel-su Featured By Owner Nov 18, 2011  Professional Digital Artist
oh sheesh, that's one incredible texturing. You texture work never cease to amaze me ! it gives motivation for low poly texturing :D
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November 16, 2011
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