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February 27, 2011
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:iconfirstkeeper:
Tier 0 . Warlock undead study bust. World of Warcraft fan=-art.

Beauty shot: [link]

Software: DeepPaint,Maya,Zbrush,Faogen,Photoshop,Marmoset.
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:iconkennedychua:
~KennedyChua May 31, 2012  Student Digital Artist
Just a question. if you do it sym how do you render AO?
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:iconfirstkeeper:
~FirstKeeper May 31, 2012  Professional Digital Artist
I take second UV half shrink it and put in any space on UV for AO baking, or just bake AO on half on mesh.
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:iconkennedychua:
Mood: Joy ~KennedyChua Jun 1, 2012  Student Digital Artist
Sorry. Couldn't understand. Is it selecting only half the mesh and bake the AO out? Sorry if it cause you inconvenience. I'm still a student and very curious cause what lecturers told us here is that UV stacked couldn't do AO bake. But i strongly believe that its possible.
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:iconfirstkeeper:
~FirstKeeper Jun 1, 2012  Professional Digital Artist
You can duplicate your mesh and prepare it for AO - select UV shells from all symmetrical parts (lets call it left parts of the model) and shrink it in tiny piece and put at any spare place on UV (original UVs shells of the right part of the model stay on its places), or just delete symmetrical parts of the mesh before baking.
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:iconkennedychua:
Mood: Wow! ~KennedyChua Jun 2, 2012  Student Digital Artist
I see. thank you so much ! :D
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:iconyeefoong:
~yeefoong Feb 22, 2012  Hobbyist Digital Artist
Thanks for sharing your WIP. So do you actually texture one half and duplicate the other half ? or just for the displaying sake ?
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:iconfirstkeeper:
~FirstKeeper Feb 23, 2012  Professional Digital Artist
It's a symmetrical UV mapping for the in-game optimization sake.
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:iconwillpheonix:
Very cool. I love how you present your works with WIP's. Texture map and model, very awesome. Gratz ;)
I'm prity new to modelling so this may be a stupid question but do you prefer to work in tris as opposed to quads? Just wondering because I tend to suck with tris ;p

Keep up the great work

Will
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:iconfirstkeeper:
~FirstKeeper Feb 28, 2011  Professional Digital Artist
I work with quads, but I turn them at tris when I paint texture in Deep Paint or import my model in Marmoset. Actually tris is a true polygon form for computer, every ingame model goes in to game engine in triangles.
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:iconwillpheonix:
Nice one. I never knew all ingame models where tris, thats prity interesting.
Thanks very much for answering my question, and gratz again on your awesome modelling.
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