Sorry. Couldn't understand. Is it selecting only half the mesh and bake the AO out? Sorry if it cause you inconvenience. I'm still a student and very curious cause what lecturers told us here is that UV stacked couldn't do AO bake. But i strongly believe that its possible.
You can duplicate your mesh and prepare it for AO - select UV shells from all symmetrical parts (lets call it left parts of the model) and shrink it in tiny piece and put at any spare place on UV (original UVs shells of the right part of the model stay on its places), or just delete symmetrical parts of the mesh before baking.
Very cool. I love how you present your works with WIP's. Texture map and model, very awesome. Gratz I'm prity new to modelling so this may be a stupid question but do you prefer to work in tris as opposed to quads? Just wondering because I tend to suck with tris
I work with quads, but I turn them at tris when I paint texture in Deep Paint or import my model in Marmoset. Actually tris is a true polygon form for computer, every ingame model goes in to game engine in triangles.
Nice one. I never knew all ingame models where tris, thats prity interesting. Thanks very much for answering my question, and gratz again on your awesome modelling.
I'm prity new to modelling so this may be a stupid question but do you prefer to work in tris as opposed to quads? Just wondering because I tend to suck with tris
Keep up the great work
Will
Thanks very much for answering my question, and gratz again on your awesome modelling.