spec and a normal map. I am going to try a AO map but only for the wood texture on the back to it does not look so glossy. I am also going to remodel some of it so it will be higher poly. This first try was just a low poly game model with normal and spec maps. But the next one will be a full mid poly make of the shield so every bump on it is not just a bump/normal map but rather a real mesh bump.